Combos
Starter
Most Important

df+1,1f+2uf+1 T!(run) uf+1

ws+1,2,3uf+1 T!(run) uf+1- WS

SBT 3ws+1,2uf+1 T!(run) uf+1 - CH d
ws+4uf+1 T!(run) uf+1 - against bears and Jack-8ws+1,2,3uf+1 T!(run) uf+1

ws+1,2,31u+3,2
More Combos


(run) df+1,1uf+1 T!(run) uf+1

df+1,1f+2uf+1 T!(run) uf+1- WS
3 (wait) 3ws+1,2,3uf+1 T!(run) uf+1
- CH d

df+1,1uf+3,2 - DES 2
(2),3,3df+1,1u+3,2 - (ws
3)

ws+1,2,3uf+1 - CH (b
1)
db+1,2 T!df+1,1u+3,2 - heat dash 1
~ F(dash) 4df+1,1f+22,3,3uf+1 T!f,f,f+1 

during heat DES f+2,1,2~Ff+2uf+1 T!(run) uf+1
Combo Enders
- FOR DMG(dash) uf+1
- WALL CARRYwr+3,4
Key Moves
Quick jab attack to start offense
Mid poke with good range
Key low poke to harass the opponent
Good keepout and whiff punisher
Long ranged low. Mix it with other approach tools.
Homing Attack with great range and pushback on block- WS
Homing Attack from crouch. Mix it with FC 1+2 


Approach attack. Useful to pressure the opponent.- DESExplore this stance to form an aggressive gameplan
Heat Engagers
Safe mid Heat Engager
Useful for punish situations

Long range Heat Engager
Long range Homing Attack, useful as a keepout tool- DES f


Heat Engager from stance
Command Grabs

1+2 escape- FC db
1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC d | |
| 11 | ... | WS |
| 12 | ... | |
| 13 | WS | |
| ― | ||
| 14 | ... | |
| 15 | ||
| 16 | ... | |
| 17 | WS |
Suggested Whiff Punishers
Guaranteed Follow-ups



SBT 1











~
DES b


DES b
2 ― DES f



- WS
(tap up) d
- CH 4


- CH (df
3)
- - CH (df
1)


2 (heat)
- CH f



2 ― 3
2 (heat)
- CH (1)



- DES f

(turn around) DES f

Defensive Options


3 ― b
Parries high attacks
Power Crush
Power Crush
Matchup Punishment
- SlideWS


3 float
- Asuka's b+3


2 (unless max range)
- Kazuya db+1,2


2 ― uf
2 ― ub

- Ling Calli Roll



- Ling AOP 3+4WS


3 float
- Leo's b+1,(4)(db
1)
1 before second hit
- Paul's Deathfist


2 ― uf
2 ― ub

- Demoman (3rd hit)


2 ― uf
2 ― ub

- Alisa b+3+4,3+4

2 before second hit
- Claudio's f+2,2




- Kuma's f,f+2



- Heihachi's f,f+2


- Jack's d+1+2

2 ― ub

- Jack's df+1,2,1,2

2 ― ub

- King's JAG 4WS
4 float
- ...-
Notes
- ws+1,2,3 (delay last hit)