GiantDojoALPHAv0.01
Alisa

Alisa

Alisa - rushdown/mixup/stance. Tools include i16 launcher, CH-launch low.

rushdownmixupstance
17 / 17 combos

Combos

Starter

Most Important

  • df+2df+1,1f+2uf+1 T!(run) uf+1
  • uf+4then4ws+1,2,3uf+1 T!(run) uf+1
  • WSthen2then3SBT 3ws+1,2uf+1 T!(run) uf+1
  • CH d+3ws+4uf+1 T!(run) uf+1
  • against bears and Jack-8ws+1,2,3uf+1 T!(run) uf+1
  • d+3+4ws+1,2,31u+3,2

More Combos

  • db+1then3(run) df+1,1uf+1 T!(run) uf+1
  • db+1then4df+1,1f+2uf+1 T!(run) uf+1
  • WSthen3 (wait) 3ws+1,2,3uf+1 T!(run) uf+1
  • CH d+3then2df+1,1uf+3,2
  • DES 2then1(2),3,3df+1,1u+3,2
  • (ws+3)thend+3ws+1,2,3uf+1
  • CH (b+1)then1+2db+1,2 T!df+1,1u+3,2
  • heat dash 1+2~ F(dash) 4df+1,1f+22,3,3uf+1 T!f,f,f+1
  • f+3then2during heat DES f+2,1,2~Ff+2uf+1 T!(run) uf+1

Combo Enders

  • FOR DMG(dash) uf+1
  • WALL CARRYwr+3,4

Key Moves

  • 1Quick jab attack to start offense
  • b+1Mid poke with good range
  • db+3Key low poke to harass the opponent
  • df+2Good keepout and whiff punisher
  • d+3Long ranged low. Mix it with other approach tools.
  • b+3Homing Attack with great range and pushback on block
  • WSthen1+2Homing Attack from crouch. Mix it with FC 1+2
  • fthenfthenf+2Approach attack. Useful to pressure the opponent.
  • DESExplore this stance to form an aggressive gameplan

Heat Engagers

  • 1+2Safe mid Heat Engager
  • 3then2Useful for punish situations
  • f+2then1Long range Heat Engager
  • uf+2Long range Homing Attack, useful as a keepout tool
  • DES f+2then1then2Heat Engager from stance

Command Grabs

  • uf+1+21+2 escape
  • FC db+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then1FC d+1
11...WSthen4
122then2...
133then2WSthen1then2
3thenf+2
14f+3then2...
15uf+4then4uf+4then4
16df+2...
17uf+3then2 (range)WSthen2then3

Suggested Whiff Punishers

  • 1then1
  • df+2
  • b+4then4then3

Guaranteed Follow-ups

  • b+4then4then3SBT 1then2then1then3+4
  • fthenfthenf+2f+1+2
  • fthenfthenf+2~1+2DES b+1+2
  • f+3then2DES b+1+2 ― DES f+2then1then2
  • WSthen1+2(tap up) d+3
  • CH 4d+3
  • CH (df+3)then3-
  • CH (df+1)then43then2 (heat)
  • CH fthenf+1+22then2 ― 3then2 (heat)
  • CH (1)then1db+1+2
  • DES f+1+2then1+2(turn around) DES f+3then1+2

Defensive Options

  • b+1+3 ― b+2+4Parries high attacks
  • b+1+2Power Crush
  • ub+2Power Crush

Matchup Punishment

  • SlideWSthen1then2then3 float
  • Asuka's b+3uf+3then2 (unless max range)
  • Kazuya db+1,2uf+3then2 ― uf+2 ― ub+2
  • Ling Calli Rolluf+4then4
  • Ling AOP 3+4WSthen1then2then3 float
  • Leo's b+1,(4)(db+1)then1 before second hit
  • Paul's Deathfistuf+3then2 ― uf+2 ― ub+2
  • Demoman (3rd hit)uf+3then2 ― uf+2 ― ub+2
  • Alisa b+3+4,3+4df+2 before second hit
  • Claudio's f+2,2fthenfthenf+2
  • Kuma's f,f+2uf+3then2
  • Heihachi's f,f+2ub+2
  • Jack's d+1+2uf+2 ― ub+2
  • Jack's df+1,2,1,2uf+2 ― ub+2
  • King's JAG 4WSthen4 float
  • ...-

Notes

  • ws+1,2,3 (delay last hit)