GiantDojoALPHAv0.01
Anna

Anna

Anna - stance/mixup. Tools include i14 launcher.

stancemixup
11 / 11 combos

Combos

Starter

Most Important

  • df+22,2HCS 2,1u+2HCS 2,2 T!( PTS 3)CJM uf+3db+2PTS 2
  • CH dthendfthenfthen1uf+3u+2HCS 2,1b+4HCS 2,2 T!( PTS 3)CJM uf+3db+2PTS 2
  • dthendfthenfthen2then1u+2HCS 2,1u+2HCS 2,1f,f,f+3,2

More Combos

  • db+3u+2HCS 2,1db+2PTS 2
  • CH uf+2HCS 2,1u+2HCS 2,1f,f,f+3,2
  • CH (1then2)then4uf+2HCS 2,1u+2HCS 2,2 T!( PTS 3)CJM uf+3db+2PTS 2
  • ROLL 42,2HCS 2,1u+2HCS 2,2 T!( PTS 3)CJM uf+3db+2PTS 2
  • fthenf+4ws+3CJM d+3,3u+2HCS 2,2 T!(PTS 3)CJM uf+3db+2PTS 2
  • fthenf+4thenBCJM d+3,3u+2HCS 2,2 T!(PTS 3)CJM uf+3db+2PTS 2
  • CH fthenf+3+4CJM uf+4 T!uf+2HCS 2,1f,f,f+3,2
  • heat on 3+4~Fdb+2PTS 4ws+3CJM d+3,3b+4HCS 2,2 T! CJM uf+3db+2PTS 2 NEW!

Key Moves

  • 1Single jab to check situations. It has useful extensions.
  • df+1then2Mid poke with many follow-ups. Can shift t o H CS by holding forward, and shift t o CJ M by performin g df+1,2,3~B
  • db+4Useful low poke that shifts t o H CS for stance mixups.
  • d+4then1 (d+4then1~B)A quick low poke that can shift t o C JM if you hold back . Really cheesy way to force stance mixups. Be sure to use the sidestep cancel and the second hit to make it hard for opponents to read you.
  • fthenf+2High homing attack that can be used to approach from the midrange. It gives you frame advantage on block.
  • sidestep 3A mid kick that gives you frame advantage on block. Great option for pressuring the opponent at the wall.
  • dthendfthenfthen1Quick high elbow that is plus on block. Use this to fish for counterhits at the midrange.
  • 1+2Mid homing attack that is plus on block. Very spammable at close range.
  • FC df+2Unseeable low launcher from crouch. Mix this wit h ws+ 2 an d FC df +1 heat engager. You can try to apply this mixup after knocking the opponent down or after a sucessful heat engager by pressing down.

Heat Engagers

  • fthenf+3then2Moderately safe. Useful to fish for heat activation.
  • 3+4Mostly useful in punishment situations and as a guaranteed follow-up after certain moves.
  • FC df+1Heat engager option for your full crouch mixup game. Slightly unsafe on block.
  • CJM 2then1Heat engager fro m C JM stance.
  • HCS 1A heat engager from stance that works as a follow-up after certain moves.

Command Grabs

  • uf+1+21+2 escape
  • db+1+21+2 escape
  • HCS 1+3 (or 2+4)1+2 escape
  • on hit, it leads to a 1 or 2 escape mixup

Block Punishers

StartupStandingCrouching
101then2then1 2then3FC d+1
11WSthen4 ws+3
13b+2then2 df+1then2~F heat on 2+3WSthen1then2 heat on 2+3
143then2 f+2then3 (wallsplat) 3+4 (heat)WSthen3+4
15df+2
16dthendfthenfthen2then1WSthen2
18uf+4uf+4

Suggested Whiff Punishers

  • df+1then2
  • df+2
  • dthendfthenfthen2then1

Guaranteed Follow-ups

  • CH (df+1then2)then43then2 ― 3+4 (heat)
  • fthenf+2uf+2
  • CH f+1+2uf+2
  • CH CJM 1+2uf+2
  • CH sidestep 3uf+2
  • CH (b+1then2)then2uf+2
  • uf+3uf+2 ― (dash) d+3+4
  • CH df+4uf+2 ― (dash) d+3+4
  • CH 1+2f+2then3 ― 3+4 (heat)
  • CH d+3then2 (near wall)f+2then3 ― 3+4 (heat)
  • CH CJM 1f+2then3 ― 3+4 (heat)
  • CH 2~FHCS 1
  • CH db+4HCS 1
  • CH ws+3CJM 3then2 ― CJM 2then1 (heat)
  • CH HCS 3~BCJM 3then2 ― CJM 2then1 (heat)
  • ROLL 3WSthen1+2
  • CH (d+4)then11then2then1 ― 2then3
  • CH db+2PTS 2 (or PTS 1 for debuff)
  • heat on HCS 1~Fd+3+4 ― fthenf+1+2

Defensive Options

  • b+1+3 (or b+2+4)Reversal
  • b+1+2Power crush
  • during CJMHas low parry properties Can reverse grab attempts

Matchup Punishment

  • SlideWSthen1 float
  • Asuka's b+3f+1+2 ― dthendfthenfthen2then1
  • Kazuya db+1,2f+1+2 ― dthendfthenfthen2then1
  • Ling RDS f+3+4,3+41then2then1then4 ― 3+4
  • Ling AOP 3+4WSthen1 float
  • evade Leo's b+1,4sidestep left 2nd hit
  • Paul's Deathfistf+1+2 ― dthendfthenfthen2then1
  • Demoman (3rd hit)f+1+2 ― dthendfthenfthen2then1
  • Alisa's b+3+4,(3+4)df+2 before 2nd hit
  • Claudio's f+2,2fthenf+1+2 (long dash)
  • Kuma's f,f+2...
  • Heihachi's f,f+2dthendfthenfthen2then1
  • Jack's d+1+2...
  • Jack's df+1,2,1,2f+1+2
  • King's JGS 4uf+2 ― FC d+4then1

Notes

  • Moves using Lovely Tom are enhanced. Gains access to uf+3then1 and uf+3then2 and FC df+2then1
  • FRAGILE DEBUFF MECHANIC
  • Applies a debuffing effect to the opponent making any follow-up attacks deal chip damage Opponent must connect an attack to remove it.
  • df+3,1,2 (or df+3,1,1 for debuff)
  • f+3 ⏵ HCS 2,1,2