ALPHAv0.04
Armor King

Armor King

The roster's wrestling heel. A bruising grappler who wears you down with throws, then ends it off one big Dark Upper or chain throw.

GrapplerPressureCounter-hitMishima i

Key Moves

df+1

Mid poke to check situations. Use the df+1,2 extension sparringly to check opponents that like to retaliate your df+1.

df+2

Unsafe mid counterhit launcher. Good button for calling out opponents overextending on their pressure. For a safer counterhit fishing launcher, use df+3.

d+3 andSS2

Low pokes to harass the opponent. Both lows lead to really good frame advantage on counterhit. sidestep 2 into ws+2 works as a simple frame trap.

fthenf+2

A long range counterhit launcher that creates space when blocked. Good button to control space and create spacing traps.

fthenfthennthen2(or f,f,n,2~F)

High crushing low with counterhit properties. It can shift to BAD stance by holding forward. Good way to approach and apply stance mixups.

Throws

As a grappler, incorporating his grabs is very important start with simple ones such as f,f,f+2+4 and f,hcf+1 and then learn his chain throws and possible routes.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

TBD