GiantDojo ALPHAv0.01
Asuka

Asuka

Asuka - defense/punish. Tools include i15 launcher.

defensepunish

Key Moves

df+2

i15 mid launcher. -6 on block, launches on hit.

df+1

i13 mid. -3 on block, +8 on hit.

b+1+3

parry.

d+3+4

i14 low low crush. -8 on block, launches on hit.

df+4

i12 mid. -9 on block, +2 on hit.

Overview

Asuka is classified as defense, punish. Their toolkit includes wall-finish tools. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure
  • Strong wall-carry and wall-finish tools

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+1 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. Mix in d+3+4 low to keep them honest.

Defense

  • Parry: f+2+3 (Wheel Kick) catches a high or mid attack and turns the round around.
  • Panic launcher: df+3+4 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws3 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Asuka’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.