GiantDojo ALPHAv0.01
Azucena

Azucena

Azucena - rushdown/evasion. Tools include i15 launcher.

rushdownevasion

Key Moves

df+2

i15 mid launcher. -13 on block, launches on hit.

d+1

i20 mid. +4 on block, +7c on hit.

db+3

i16 low. -7 on block, +4 on hit.

f+4

i17 mid homing. -8 on block, +1 on hit.

df+1

i13 mid. -3 on block, +8 on hit.

Overview

Azucena is classified as rushdown, evasion. Their toolkit includes homing options, wall-finish tools. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+1 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. On block, recheck pressure with d+1 (+4 on block).
  4. Mix in db+3 low to keep them honest.
  5. If they side-step, answer with f+4 (homing).

Defense

  • Parry: H.f+3+4 (Libertador Revolución) catches a high or mid attack and turns the round around.
  • Panic launcher: db+1+2 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws2 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Azucena’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.