Combos
Starter
Most Important


2 (Jet Upper)(dash) qcf+3,44,1,B 1 T!b+2,1,F 2,2

qcf+3,44,1,B 1 T!b+2,1,F 2,2- WS
b+2,1,F 2,4 T!b+2,1,F 2,2 - CH 3
uf+3db+24,1,B 1 T!b+2,1,F 2,2 - CH d


(dash) b+2,4(dash) 1b+2,1,F 2,2 - LOW PARRYb+2,4(dash) 1b+2,1,F 2,2
More Combos



1+2,14,1,B 1 T!b+2,1,F 2,2- (b
2)
qcf+3,44,1,B 1 T!b+2,1,F 2,2 - CH ws
db+24,1,B 1 T!b+2,1,F 2,2 
(dash) b+2,4(dash) 1b+2,1,F 2,2- CH (4
3)
4 (hold) NEWuf+3db+24,1,B 1 T!b+2,1,F 2,2
- heat on f

~
qcf+3,4qcf+3,44,1,B 1 T!b+2,1,F 2,2
Key Moves
Single jab to check situations. It has strong extensions such a s 1,2 ,1 to catch opponents challenging your jabs and 1,2 ,4 for a counterhit confirmable heat engager.
Mid poke with some extensions that are useful to stop opponents from challenging it.
A quick low poke that sets you back to midrange on hit.
Relatively fast mid counterhit launcher you can use at close.
Mid counterhit launcher to control the midrange. During Snake Eyes or Heat state, it gains an extension i n 3+4,2 that is useful for pressuring opponents at the wall.


Strong low move to harass the opponent and start pressure. Use this against opponents that stand block too much.


High counterhit launcher that can also be used to control the midrange. Mix this option wit h qcf+1 +2.


Useful to hit grounded opponents.- Taunt (1

4)Bryan's taunt is an unique guard breaking move. Its use is quite advanced and makes his wall pressure even scarier. Not a requirement for new players, so see it as an end game goal.
Heat Engagers


Counterhit confirmable jab string. Great tool to check opponents overextending on their pressure.

Useful for long range punishment.
Safe mid heat engager.


Long range safe mid heat engager with good tracking.- sidestep 2
Situational confirmable heat engager from sidestep.
Command Grabs

1+2 escape- FC db
1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC d | |
| 11 | ― | WS |
| 12 | WS | |
| 13 | FC df | |
| 14 | ― | |
| 15 | ― | WS |
| 18 | ― | |
| 19 | ― | WS |
Suggested Whiff Punishers
Guaranteed Follow-ups









2 (near the wall)




















- CH d







- CH (1
2)





- CH (b
3)





- CH FC df
4 NEW




- CH b






- SE b

2 NEW




- CH (4
3)





- CH sidestep 1


2 (heat)
Defensive Options


3 (or b

4)Punch parry
- SE f

Has parry properties 
1 NEWPower crush
Matchup Punishment
- SlideWS
3 float
- Asuka's b+3




2 (hard)
- Kazuya db+1,2



- Ling RDS f+3+4,3+4



- Ling AOP 3+4WS
3 float
- evade Leo's b+1,4sidestep left 2nd hit
- Paul's Deathfist



- Demoman (3rd hit)



- Alisa's b+3+4,(3+4)...
- Claudio's f+2,2


2 (deep dash)
- Kuma's f,f+2...
- Heihachi's f,f+2



- Jack's d+1+2


2 (deep dash)
- Jack's df+1,2,1,2...
- King's JGS 4...
Taunt Follow-ups

4 or 2
easy- Heat Smasheasy
- SE f




hard 
hard

very hard
Notes
- Can perform Snake Eyes moves at any time during Heat state.
- b+2,1,F 1+2