Combos
Starter
Most Important

f,f+4b+3df+3,2b+4,4 T!f,f,f+2- during Starburstf,f+4b+3f+22,(1),2STB d+1,2 T!f,f,f+2
- WS
b+3b+32,(1),2d+1,2 T!f,f,f+2 - during Starburst2,1,22,(1),2STB d+1,2 T!f,f,f+2

db+1+2 T!f,f+4b+3f+2b+4,2- STB db

2 (or CH db

2)f,f+4b+3df+1f+2b+4,2
More Combos
- CH b

b+3df+3,2b+4,4 T!f,f,f+2 - CH STB 4
(run) f,f+4b+3f+2b+4,2 - CH STB 4
3,2STB d+1,2 T!f,f,f+2 - CH STB (f

3)
2 (hold)(run) f,f+4b+3df+1f+2b+4,2
- heat on uf
~
f,f+4b+32,1,2b+32,(1),2STB d+1,2 T!f,f,f+2
Key Moves
Single jab to check situations and start your offense.
Your fastest mid poke. Use th e b+3,n ,3 extension against opponents that often challenge the first hit on block. This move is a knee, so it's a good option to freely poke characters with normal parries and reversals.
An unsafe but fast mid counterhit launcher.
Extremely strong homing mid. Use this to control the space in the midrange and at the wall to score a wallsplat.- sidestep 4Low poke out of sidestep to harass opponents and start his pressure.


Safe mid approach to punish opponents for trying to duck you r f,f,f +2 approach.- STB db
Mostly useful for hitting opponents on the ground. During Starburst, it becomes a safe and very evasive mid launcher. 
Quick mid attack with a lot of range and two extremely delayable follow-ups . df+3 ,1 is especially strong near the wall since you can situation confirm it into a wallsplat.
Heat Engagers



Very damaging high attack you can use for approaching and pressuring opponents. Be careful not to become too predictable with it, though.
A plus on block mid heat engager. Avoid using it against opponents that sidestep a lot, as this move is very linear.
Mostly useful for punish situations.

Useful in combos and against players that like to challenge 2 ,1 on block.

A long range mid/mid heat engager. Great whiff punisher especially during heat as the heat dash version launches.
Command Grabs

1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC d | |
| 11 | ― | WS |
| 12 | WS | |
| 13 | ― | |
| 14 | FC df | |
| 15 | WS | |
| 17 | ― |
Suggested Whiff Punishers




- STB f


Guaranteed Follow-ups
- CH db
3 NEWWS

1 ― STB ws


- CH f




2 ― f


- CH f

STB 4
- CH f




- CH (b

n)


2 (heat)



- CH f



2 (uses up STB)
- CH sidestep 4


2 (uses up STB)
- heat on 3
~


2 (uses up STB)
- CH 4



Defensive Options

Evasive attack
Power crush
Matchup Punishment
- SlideWS
1 float
- Asuka's b+3


2 (close)
- Kazuya db+1,2


- Ling RDS f+3+4,3+4


- Ling AOP 3+4WS
1 float
- evade Leo's b+1,4sidestep left 2nd hit
- Paul's Deathfist



- Demoman (3rd hit)



- Alisa's b+3+4,(3+4)...
- Claudio's f+2,2...
- Kuma's f,f+2...
- Heihachi's f,f+2



- Jack's d+1+2...
- Jack's df+1,2,1,2...
- King's JGS 4WS
4 float
Notes
- Can perform Starburst moves at any time during Heat.
- STB b+4,3,2
- 1 ⏵ b+3 ⏵ d+1+2