GiantDojoALPHAv0.01
Claudio

Claudio

Claudio - poke/damage. Tools include i15 launcher, CH-launch low.

pokedamage
11 / 11 combos

Combos

Starter

Most Important

  • uf+4f,f+4b+3df+3,2b+4,4 T!f,f,f+2
  • during Starburstf,f+4b+3f+22,(1),2STB d+1,2 T!f,f,f+2
  • WSthen2b+3b+32,(1),2d+1,2 T!f,f,f+2
  • during Starburst2,1,22,(1),2STB d+1,2 T!f,f,f+2
  • f+3+4db+1+2 T!f,f+4b+3f+2b+4,2
  • STB db+1+2 (or CH db+1+2)f,f+4b+3df+1f+2b+4,2

More Combos

  • CH b+4then4b+3df+3,2b+4,4 T!f,f,f+2
  • CH STB 4then2(run) f,f+4b+3f+2b+4,2
  • CH STB 4then33,2STB d+1,2 T!f,f,f+2
  • CH STB (fthenf+3)then2 (hold)(run) f,f+4b+3df+1f+2b+4,2
  • heat on uf+2~Ff,f+4b+32,1,2b+32,(1),2STB d+1,2 T!f,f,f+2

Key Moves

  • 1Single jab to check situations and start your offense.
  • b+3Your fastest mid poke. Use th e b+3,n ,3 extension against opponents that often challenge the first hit on block. This move is a knee, so it's a good option to freely poke characters with normal parries and reversals.
  • df+2An unsafe but fast mid counterhit launcher.
  • b+1Extremely strong homing mid. Use this to control the space in the midrange and at the wall to score a wallsplat.
  • sidestep 4Low poke out of sidestep to harass opponents and start his pressure.
  • fthenf+4Safe mid approach to punish opponents for trying to duck you r f,f,f +2 approach.
  • STB db+1+2Mostly useful for hitting opponents on the ground. During Starburst, it becomes a safe and very evasive mid launcher.
  • df+3Quick mid attack with a lot of range and two extremely delayable follow-ups . df+3 ,1 is especially strong near the wall since you can situation confirm it into a wallsplat.

Heat Engagers

  • fthenfthenf+2Very damaging high attack you can use for approaching and pressuring opponents. Be careful not to become too predictable with it, though.
  • uf+2A plus on block mid heat engager. Avoid using it against opponents that sidestep a lot, as this move is very linear.
  • 3then2Mostly useful for punish situations.
  • 2then1then2Useful in combos and against players that like to challenge 2 ,1 on block.
  • b+4then2A long range mid/mid heat engager. Great whiff punisher especially during heat as the heat dash version launches.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then2FC d+1
11WSthen4
12f+2then2 STB 4then2WSthen1then1
13d+1+2
143then2 (heat) df+3then1FC df+2then1+2
15uf+4 df+1then2WSthen2
17f+3+4 (range)

Suggested Whiff Punishers

  • 2then1
  • uf+4
  • STB f+1+2then1+2

Guaranteed Follow-ups

  • CH db+3 NEWWSthen1then1 ― STB ws+1then2
  • CH fthenf+4d+1+2 ― f+2then2
  • CH fthenf+4STB 4then2
  • CH f+3df+3then1
  • CH (b+3thenn)then33then2 (heat)
  • uf+33+4
  • CH f+4db+1+2 (uses up STB)
  • CH sidestep 4db+1+2 (uses up STB)
  • heat on 3then2~Fdb+1+2 (uses up STB)
  • CH 4then33then2

Defensive Options

  • b+3+4Evasive attack
  • b+1+2Power crush

Matchup Punishment

  • SlideWSthen1 float
  • Asuka's b+31+2then1+2then2 (close)
  • Kazuya db+1,2f+3+4
  • Ling RDS f+3+4,3+4uf+4
  • Ling AOP 3+4WSthen1 float
  • evade Leo's b+1,4sidestep left 2nd hit
  • Paul's Deathfistb+4then2
  • Demoman (3rd hit)b+4then2
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2...
  • Kuma's f,f+2...
  • Heihachi's f,f+2f+1+2then1+2
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JGS 4WSthen4 float

Notes

  • Can perform Starburst moves at any time during Heat.
  • STB b+4,3,2
  • 1 ⏵ b+3 ⏵ d+1+2