GiantDojo ALPHAv0.01
Clive

Clive

Clive - stance/damage. Tools include i15 launcher, CH-launch low.

stancedamage

Key Moves

df+2

i15 mid launcher. -13 on block, launches on hit.

db+2

i17 mid. -12 on block, -1 on hit.

b+1+2

i24 mid launcher. -14 on block, launches on hit.

dthendfthenfthen1

i20 high. -12~-10 on block, +8c~+10c on hit.

d+1+2

i22 mid launcher. -6 on block, +63a (+47) on CH.

fthenF+1+2

i20 mid. +3 on block, +9c on hit.

db+4

i19 low CH launch. -18 on block, +4c on hit.

4

i12 mid. -10 on block, +1 on hit.

Overview

Clive is classified as stance, damage. Their toolkit includes homing options, a CH-launch low. Their fastest standing launcher comes out in 15 frames.

Strengths

  • CH-launch low for opening defenders

Weaknesses

  • No power crush listed in the data

Game Plan

  1. Hold neutral with 4 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. On block, recheck pressure with f,F+1+2 (+3 on block).
  4. Bait jabs with db+4 for a low CH launch.

Defense

  • Parry: b+3 (Precision Dodge) catches a high or mid attack and turns the round around.
  • While-standing punisher: ws2 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Clive’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.