GiantDojoALPHAv0.01
Devil Jin

Devil Jin

Devil Jin - mishima/mixup. Tools include i14 launcher, CH-launch low.

mishimamixup
13 / 13 combos

Combos

Starter

Most Important

  • WSthen2u+1+2f,n,d,df+3+4~F MCR 4,1f,n,d,df+3+4~F MCR 2
  • EWGF (fthennthendthendf+2)EWGFf,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • d+3+4df+21f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • CH b+41+4f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • fthennthendthendf+4then1+2(f+3) MCR 4,1(dash) f,n,d,df+3+4~F MCR 4,2,1,U
  • LOW PARRYws+3~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 4,2,1,U

More Combos

  • sidestep 2u+1+2f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • u+4thenUFLY 1f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • FLY 1(dash) EWGF2f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • (1then2)then31+4f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • (1+4)then2u+1+2f,n,d,df+3+4~F MCR 4,1f,n,d,df+3+4~F MCR 2
  • heat on uf+4~FEWGF2f,n,d,df+3+4~F MCR 4,1(dash) f,n,d,df+3+4~F MCR 3 T!f,n,d,df+3+4~F MCR 2,2
  • heat on [ 4~3 ]then1+2(f+3) MCR 4,1f,n,d,df+3+4~F MCR 4,2,1,U

Key Moves

  • 1Fast attack to start offense and check situations. Bot h 1,1 ,2 an d 1,2 ,2 can be hit confirmed, making the first two hits of the string great for poking.
  • df+1Mid attack to check situations. It has two extensions can be used to discourage opponents from retaliation after the first hit is blocked.
  • b+4A safe mid counterhit launcher. Use it to fish for counterhits while pressuring the opponent. It also hits grounded, making it great as an okizeme tool.
  • d+3 and db+2Use d+3 to harass the opponents. The pushback is great for setting up whiff punishes. db+2 can be used to high crush your opponents high pressure buttons.
  • bthenf+2Quick mid with excellent tracking. The extensio n b,f+2,1 ,2 can be used as a rekka, whil e b,f+2 ,3 can thrown out from time to time or at the wall for a wall splat.
  • fthennthendthendthenDF+4then1+2Unseeable low launcher that is the core of Devil Jin's high risk/reward mixup, along wit h ws +2 and other mid options.
  • EWGFA high launching attack with many applications in the neutral It's important for punishment, but can be used for approach and as a keepout button. Don't neglect it.

Heat Engagers

  • b+3Risky but very evasive heat engager.
  • b+2then3Mostly useful in punish situations.
  • uf+4Safe mid attack that crushes lows very early in its animation. Very useful at the wall.
  • fthenf+2Your main approach tool to control the midrange space. Launches when using heat dash.
  • MCR 2then2Homing heat engager from stance. Useful as a guaranteed follow-up after certain attacks.

Command Grabs

  • dthendbthenbthen1+31 escape
  • df+2+32 escape
  • uf+1+21+2 escape
  • fthenbthendbthendthendfthenfthen1+21+2 escape

Block Punishers

StartupStandingCrouching
101then1then2 1then2then2FC d+1
11WSthen4then4
12b+1then2
13df+1then2 df+4then4 (range)WSthen1then2 ws+1then4 NEW
14b+2then3 (heat)WSthen2
15d+3+4 EWGF
16uf+3+4 (range)

Suggested Whiff Punishers

  • 1then1then2
  • uf+1
  • EWGF

Guaranteed Follow-ups

  • fthennthendthendf+1+2fthenf+2
  • CH (df+1)then4fthenf+2
  • CH db+1+2-
  • (half charged)-
  • uf+2(dash) b+4
  • CH db+2(dash) b+4
  • MCR 1b+4
  • [ 4~3 ]b+4
  • CH b+1+2b+4
  • uf+1MCR 2then2
  • (ws+1)then1MCR 2then2
  • CH df+2thenFMCR 2then2
  • CH (ws+1)then2thenFMCR 2then2
  • uf+3b+1then2 ― df+1then2
  • CH ws+3b+1then2 ― b+2then3 (heat)
  • CH ws+3thenFMCR 3
  • CH (df+1)then4~FMCR 3 ⏵ b+4
  • heat on b+3~Fb+4 ― fthennthendthendf+1thenU
  • heat on b+2then3~Fb+4 ― fthennthendthendf+1thenU
  • heat on MCR 2then2~Fb+4 ― fthennthendthendf+1thenU

Defensive Options

  • b+1+3 (or b+2+4)Has power crush properties
  • d+1Power crush

Matchup Punishment

  • SlideWSthen3 float
  • Asuka's b+3uf+3+4
  • Kazuya db+1,2uf+3+4 ― EWGF
  • Ling RDS f+3+4,3+41then2then3
  • Ling AOP 3+4WSthen3 float
  • evade Leo's b+1,4sidestep left the 2nd hit
  • Paul's Deathfistuf+3+4
  • Demoman (3rd hit)uf+3+4
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2(dash) uf+3+4
  • Kuma's f,f+2uf+3+4
  • Heihachi's f,f+2uf+3+4
  • Jack's d+1+2uf+3+4
  • Jack's df+1,2,1,2uf+3+4
  • King's JGS 4WSthen3 float

Notes

  • MRC 3 (low wall hit) ⏵ b+4