GiantDojo ALPHAv0.01
Eddy

Eddy

Eddy - stance/flow. Tools include i15 launcher, CH-launch low.

stanceflow

Key Moves

df+2

i14 mid. -5 on block, +6 on hit.

db+3

i28 low CH launch. -14c on block, +5c on hit.

HSPthen3

i17 mid high crush. -8 on block, +7 on hit.

RLXthen4

i15 mid. -8 on block, +8 on hit.

df+3

i15 mid launcher. -18~-16 on block, launches on hit.

1+2

i20 mid. +3c on block, +5c on hit.

df+4

i18 low. -12 on block, +0 on hit.

4

i13 mid. -9 on block, +7 on hit.

Overview

Eddy is classified as stance, flow. Their toolkit includes homing options, a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure
  • CH-launch low for opening defenders
  • Strong wall-carry and wall-finish tools

Weaknesses

  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+2 as your quick mid check.
  2. Whiff-punish with df+3 (i15 launcher).
  3. On block, recheck pressure with 1+2 (+3 on block).
  4. Mix in df+4 low to keep them honest.
  5. Bait jabs with db+3 for a low CH launch.

Defense

  • Panic launcher: b+3+4 (launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws3 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Eddy’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.