GiantDojoALPHAv0.01
Lars

Lars

Lars - fundamentals/mixup. Tools include i13 launcher, CH-launch low.

fundamentalsmixup
17 / 17 combos

Combos

Starter

Most Important

  • f+1+2df+3~ DF DEN 2f+2,1 SEN 1+2 T!f+2,1 SEN 3+4
  • uf+4DEN 2df+3~ DF DEN 2f+2,1 SEN 1+2 T!f+2,1 SEN 3+4
  • WSthen1uf+3FC df+2db+2~ F SEN 1+2 T!f+2,1 SEN 3+4
  • WSthen1~ FSEN 3df+3, DF DEN 2f+2,1 SEN 1+2f+2,1 SEN 3+4
  • uf+3FC df+2db+2~ F SEN 1+2 T!df+3~ DF DEN 2,u+4
  • WSthen3~DLEN 2f+3,22f,f+4,2~ F DEN 1b+3~ F SEN 3+4
  • CH db+4FC df+2db+2,1f+2,1 SEN 1+2 T!f+2,1 SEN 3+4
  • LOW PARRYDEN 2df+3, DF DEN 2f+2,1 SEN 3+4

More Combos

  • SEN 3df+3~ DF DEN 2f+2,1 SEN 1+2 T!f+2,1 SEN 3+4
  • CH (b+2)then1DEN 2df+3~ DF DEN 2f+2,1 SEN 1+2 T!f+2,1 SEN 3+4
  • DEN 1+2DEN 2df+3~ DF DEN 2f+2,1 SEN 3+4
  • fthenf+2uf+3FC df+2db+2~ F SEN 1+2 T!f+2,1 SEN 3+4
  • fthenf+2~ FSEN 3df+3, DF DEN 2f+2,1 SEN 1+2f+2,1 SEN 3+4
  • heat dash 3+4~ Fdf+3~ DF DEN 2df+3~ DF DEN 2f+1,2,3 DEN 1+2 T!(wait) f+2,1 SEN 3+4
  • during heat LEN 2DEN 2df+3~ DF DEN 2df+1b+3~ F SEN 1

Combo Enders

  • FOR DMGDEN 2,u+4
  • WALL CARRYf+3,1,2

Key Moves

  • 1Use it to start offense and check situations
  • df+1Mid attack to harass the opponent
  • b+1Quick Homing Attack to check opponents sidestepping
  • b+4Mid knee attack with counter properties
  • uf+4A safe launcher that goes over lows
  • FC df+2Counterhit launcher from crouching position
  • fthenf+1+2Safe approach that launches on counter
  • db+4Risky low sweep that launches on counter

Heat Engagers

  • 1then1then1Counterhit confirmable Heat Engager
  • 3+4Long reaching mid attack
  • SEN 1Long reaching attack from stance
  • DEN 3Homing Attack from stance. Shifts to SEN
  • DEN 1then2Heat Engager from stance

Command Grabs

  • uf+1+21+2 escape
  • WRthen2+41+2 escape
  • DEN 2+31+2 escape
  • uf+3+4then1+21+2 escape

Block Punishers

StartupStandingCrouching
101then2 ― 2then1FC d+1
11...WSthen4
12f+2then4...
13f+1+4WSthen2then1
WSthen2then3
14fthenb+2then1...
15f+1+2WSthen1
16uf+3uf+3
20...WSthen3~ D

Suggested Whiff Punishers

  • 2then1
  • b+3then4
  • fthenb+2then1

Guaranteed Follow-ups

  • 1+2db+4
  • CH d+2d+1+2 ― (f+3)then3+4
  • sidestep 2-
  • CH DEN 3+4~ FSEN 1
  • CH df+2-
  • CH df+2~ Bfthenf+1+2 ― (dash) f+1+4
  • CH db+1+22then1
  • CH db+1+2~ DDEN 1then2 (heat)

Matchup Punishment

  • SlideWSthen2 float
  • Asuka's b+3b+3then4
  • Kazuya db+1,2b+3then4 ― fthenb+2then1 (close)
  • Ling Calli Roll1then1then1
  • Ling AOP 3+4WSthen2 float
  • Leo's b+1,4uf+3 before 2nd hit
  • Paul's Deathfistb+3then4
  • Demoman (3rd hit)b+3then4
  • Alisa's b+3+4,3+4?
  • Claudio's f+2,2fthenf+1+2 (long dash)
  • Kuma's f,f+2b+3then4
  • Heihachi's f,f+2df+3
  • Jack's d+1+2fthenf+1+2 (fast)
  • Jack's df+1,2,1,2b+3then4
  • King's JAG 4?
  • ...-

Notes

  • df+1 ⏵ db+2,1 ⏵ f+1+4