GiantDojo ALPHAv0.01
Lee

Lee

Lee - execution/mixup. Tools include i14 launcher, CH-launch low.

executionmixup

Key Moves

df+2

i15 mid launcher. -7 on block, launches on hit.

b+4

i20 mid. -3 on block, +7c on hit.

HMSthen4

i22 low CH launch, high crush. -13 on block, +4c on hit.

fthenF+3

i14 mid. -9 on block, +21d (+11) on hit.

b+3+4

i20 high launcher. -9 on block, launches on hit.

fthenfthenF+3

i14 mid launcher. -9 on block, launches on hit.

d+3

i16 low CH launch, high crush. -15 on block, -1 on hit.

db+3

i20 low. -12 on block, -1 on hit.

Overview

Lee is classified as execution, mixup. Their toolkit includes a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 14 frames.

Strengths

  • Fast i14 standing launcher for whiff punishment
  • CH-launch low for opening defenders
  • Strong wall-carry and wall-finish tools

Weaknesses

  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with f,F+3 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. Mix in db+3 low to keep them honest.
  4. Bait jabs with HMS.4 for a low CH launch.

Defense

  • Panic launcher: b+3+4 (launches on hit) hops over jabs and lows when you read a string.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Lee’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.