GiantDojo ALPHAv0.01
Lidia

Lidia

Lidia - stance/mixup. Tools include i14 launcher.

stancemixup

Key Moves

df+2

i15 mid. +0 on block, +11 on hit.

b+1

i18 mid. +2 on block, +22c on hit.

HRSthen2

i16 mid. -10 on block, +8 on hit.

CATthen4

i19 low CH launch, high crush. -6 on block, +8c on hit.

WSthen3

i14 mid launcher, low crush. -12 on block, +71a (+55) on CH.

fthenF+2

i13 mid. +5 on block, +15g on hit.

db+3

i16 low. -11 on block, +7 on hit.

df+1

i13 mid. -5 on block, +2 on hit.

Overview

Lidia is classified as stance, mixup. Their toolkit includes wall-finish tools. Their fastest standing launcher comes out in 14 frames.

Strengths

  • Fast i14 standing launcher for whiff punishment
  • Multiple plus-on-block mids for safe pressure

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with f,F+2 as your quick mid check.
  2. Whiff-punish with ws3 (i14 launcher).
  3. On block, recheck pressure with b+1 (+2 on block).
  4. Mix in db+3 low to keep them honest.
  5. Bait jabs with CAT.4 for a low CH launch.

Defense

  • Parry: uf+1 (Gyre) catches a high or mid attack and turns the round around.
  • Panic launcher: uf+4 (low crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws3 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Lidia’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.