GiantDojo ALPHAv0.01
Lili

Lili

Lili - poke/mid-range. Tools include i12 launcher, CH-launch low.

pokemid-range

Key Moves

df+2

i16 mid launcher. -11 on block, launches on hit.

b+3

low crush.

fthenF+4

i22 low. -12 on block, +4 on hit.

b+1+3

throw parry. +1d on hit.

BTthen2

i14 mid. -13 on block, +8g on hit.

1+2

i12 mid launcher. -12 on block, launches on hit.

u+1+2

i18 mid launcher. +12g on block, launches on hit.

d+3

i19 low. -12 on block, +1 on hit.

Overview

Lili is classified as poke, mid-range. Their toolkit includes a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 12 frames.

Strengths

  • Fast i12 standing launcher for whiff punishment
  • Multiple plus-on-block mids for safe pressure
  • CH-launch low for opening defenders
  • Strong wall-carry and wall-finish tools

Weaknesses

  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with BT.2 as your quick mid check.
  2. Whiff-punish with df+2 (i16 launcher).
  3. On block, recheck pressure with u+1+2* (+12 on block).
  4. Mix in f,F+4 low to keep them honest.

Defense

  • Parry: b+1+3 (Attack Reversal) catches a high or mid attack and turns the round around.
  • Panic launcher: d+3+4 (launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws4 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Lili’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.