GiantDojoALPHAv0.01
Nina

Nina

Nina - pressure/damage. Tools include i14 launcher, CH-launch low.

pressuredamage
17 / 17 combos

Combos

Starter

Most Important

  • df+2uf+4uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • CH dthendfthenfthen1(dash) uf+4uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • uf+1ws+1uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • WSthen2uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • uf+2then1db+2df+3,2b+3+4,3 T!qcf+4,3,1+2
  • CH dthendfthenfthen3df+3,2df+3,2b+3+4,3 T!qcf+4,3,1+2
  • CH sidestep 4then2db+2df+3,2~ Fws+1qcf+4,3,1,+2

More Combos

  • WSthen3+4 ― db+3+4uf+4uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • CH b+4b+1+4uf+4uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • CH f+3db+2df+3,2b+3+4,3 T!qcf+4,3,1+2
  • dthendbthenbthen4db+2df+3,2~ Fws+1qcf+4,3,1,+2
  • CH fthenf+3qcf+1df+3,2b+3+4,3 T!qcf+4,3,1+2
  • CH df+3+4uf+3df+3,2b+3+4,3 T!qcf+4,3,1+2
  • sidestep 2uf+4df+3,2b+3+4,3 T!qcf+4,3,1+2
  • heat dash f+4then2~ Fuf+3df+3,2~ Fws+1df+3,2b+3+4,3 T!qcf+4,3,1+2

Combo Enders

  • FOR DMGqcf+4,3,1+2
  • WALL CARRYf,f,f+3,4

Key Moves

  • 1Quick jab to start offense
  • df+1Mid pokes to check situations, has extensions
  • b+4Good keepout button
  • db+3 ― d+2Low pokes to harass the opponent
  • uf+1Safe launcher that jumps over lows
  • dthendfthenfthen1Long range attack that launches on counter
  • b+1+2Mid attack that removes recoverable health
  • f+4thensidestepUseful to approach and start pressure with sidestep

Heat Engagers

  • f+4then2Hit confirmable Heat Engager
  • f+3+4then1?
  • db+1+2Mostly useful as a punisher or follow-up
  • WRthen1+2Approach and pressure tool that enters Heat
  • dthendfthenfthen2Ground hitting attack. Launches as Heat Dash

Command Grabs

  • df+1+31 escape
  • df+2+42 escape
  • f+1+3Goes into chain throw. 1 escape
  • f+2+4Goes into chain throw. 2 escape
  • uf+1+21+2 escape
  • dfthendf+11+2 escape
  • dthendbthenbthen1+3 / 2+4Goes into chain throw. Unescapable

Block Punishers

StartupStandingCrouching
101then4FC d+1
11db+1+2WSthen4
12b+1then4...
13...WSthen1then1+2
14b+3+4then1+2 f+3+4then1 (heat)...
15df+2 ― b+1+4WSthen2
17f+1+2 (range)...
18uf+2then1uf+2then1 ― ws+3+4

Suggested Whiff Punishers

  • b+1then4
  • b+3+4then1+2
  • uf+2then1

Guaranteed Follow-ups

  • CH b+4b+1+4
  • fthenf+2f+1+2 ― dthendfthenfthen2
  • CH (1then2)then1+2f+1+2 ― dthendfthenfthen2
  • df+3+4fthenf+3
  • b+1+2fthenf+3
  • df+2+4 (throw)fthenf+3
  • (df+3)then1then2(dash) dthendfthenfthen2
  • (b+3+4)then3(dash) dthendfthenfthen2
  • CH d+3then4then3(dash) dthendfthenfthen2
  • (ws+1)then4dthendfthenfthen2 ― d+3+4
  • CH db+3dthendfthenfthen2 ― d+3+4
  • CH (d+4)then11then4 ― db+1+2 (heat)
  • (4then4)then3+4fthenf+1+2
  • b+3then4df+3then3 ― f+3+4then1 (heat)
  • heat on db+1+2~Ffthenf+1+2 (hold)
  • heat on db+1+2~Fsidestep left 1+2then1+2

Defensive Options

  • b+1+3 (or b+2+4)Reversal
  • f+1+2 (or ws+1+2)Power crush

Matchup Punishment

  • SlideWSthen1 or FC d+4then1 float
  • Asuka's b+3db+3+4 ― f+1+2
  • Kazuya db+1,2db+3+4 ― f+1+2
  • Ling Calli Roll-
  • Ling AOP 3+4WSthen1 or FC d+4then1 float
  • Leo's b+1,4-
  • Paul's Deathfistf+1+2
  • Demoman (3rd hit)f+1+2
  • Alisa's b+3+4,3+4b+1+4 before 2nd hit
  • Claudio's f+2,2fthenf+2 (long dash)
  • Kuma's f,f+2db+3+4 ― f+1+2
  • Heihachi's f,f+2f+1+2
  • Jack's d+1+2db+3+4 ― f+1+2
  • Jack's df+1,2,1,2db+3+4 ― f+1+2
  • King's JAG 4WSthen3+4 ― FC d+4then1

Notes

  • AGAINST BEARSdf+3,2 ⏵ df+1,2,1+2