GiantDojoALPHAv0.01
Shaheen

Shaheen

Shaheen - fundamentals/stance. Tools include i15 launcher.

fundamentalsstance
17 / 17 combos

Combos

Starter

Most Important

  • df+23,DF SNK 2df+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • intermediate route3,DF SNK 2df+4,1,DF (db cancel) ws+3,3 T!FC df+2f,f+3
  • uf+3db+2,DF SNK 2df+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • CH b+4d+3,DF SNK 2df+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • LOW PARRY3,DF SNK 2df+4,1,DF SNK 3

More Combos

  • CH 4then1d+2df+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • CH (4)then33,DFdf+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • CH f+3d+3,DFdf+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • db+4db+2,DFdf+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • fthenf+3 (or SNK 3)3,DF SNK 2df+4,1,DF SNK 3
  • CH (f+2)then4d+3,DF SNK 2df+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • CH (f+2)then4then4db+2,DFdf+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • CH (f+2then4)then4d+2df+4,1,DF SNK df+1,2 T!db+2,DF SNK 3
  • heat on b+1~F...
  • heat on uf+1~F...
  • heat on SNK 1+2~F...
  • heat on du+23,DF SNK 2df+4,1,DF SNK 3

Key Moves

  • 1Quick jab to start offense and check situations . _1,2, 2 can be used to catch aggressive opponents.
  • df+1Mid poke to harass the opponent.
  • d+3Low poke with a lot of range that can shift to SNK stanc e _by pressin g d+3, DF. Useful to create stance mixup after it.
  • d+4 ― sidestep 2Low pokes to harass the opponent. They don't create a s _much pressure as d+3 does, but are safer on block.
  • df+2Safe launching uppercut useful for keepout and punishment . _This move can't launch crouching opponents however.
  • f+4Hig h homing atta ck that knocks down for a follow-up.
  • b+4A mid attack to hit grounded opponents. Unsafe on block.
  • fthenfthenf+2Good button for approaching and create pressure on block.
  • heat on du+2This move doesn't require you to be in a crouching stat e _just to hold down for a brief moment . _Becomes a guard break move during heat, giving you a _guarantee d f+2 ,3 for massive frame advantage, o r f,b + 2 _to remove recoverable health.
  • FC dfthendthendf+3Slide attack that knocks down for a guaranteed follow-up . _Mix this low with other full crouch options when up-close.

Heat Engagers

  • b+1Safe mid heat engager with really good range.
  • uf+1Low crushing heat engager that gives you a small advantag e on block. The attack can be cancelled by holding down . •This is useful for closing the gap in some oki situations.
  • db+2then1Mostly useful in punishment situations . You can shift to SNK by inputtin g db+2, DF.
  • SNK df+1then3Can be used as a follow-up afte r CH f+3, DF but also to track sidestepping opponents durin g S NK mixups
  • SNK 1+2Mid heat engager from stance that gives you advantag e on block. Great option for mixups during stance.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
102then3FC d+1
11WSthen4
12f+2then3
134then1 fthenb+2 (perfect)WSthen3then3
14df+4then3 db+2then1 (heat) b+2
15df+2 uf+4uf+4
16b+3+4 (long range)WSthen2

Suggested Whiff Punishers

  • 1then2
  • db+2then1
  • uf+4

Guaranteed Follow-ups

  • CH f+3thenDFSNK df+1then3
  • CH sidestep 1+2(dash) b+4
  • df+3b+4
  • du+2b+4
  • (4)then4b+4
  • CH ws+1fthenb+2
  • CH SNK 1df+4then3
  • CH SNK 1db+2then1 (heat)
  • CH b+3df+4then3
  • CH SNK 4db+2then1 (heat)
  • CH (f+2then4)then4db+2then1 (heat)
  • heat on db+2then1~Fb+4
  • heat onfthenfthenf+2
  • SNK df+1then3~Ffthenfthenf+2
  • heat on fthenf+1+2SNK 2

Defensive Options

  • b+1+3 (or b+2+4)Punch parry

Matchup Punishment

  • SlideWSthen1 float
  • Asuka's b+3b+4 (except max range)
  • Kazuya db+1,2...
  • Ling RDS f+3+4,3+41then2then4 ― uf+4
  • Ling AOP 3+4WSthen1 float
  • evade Leo's b+1,4...
  • Paul's Deathfistb+4 ― b+3+4
  • Demoman (3rd hit)b+4
  • Alisa's b+3+4,(3+4)df+2 before 2nd hit
  • Alisa's b+4,4,(3)fthenf+3
  • Claudio's f+2,2uf+1
  • Kuma's f,f+2b+3+4 (except max range)
  • Heihachi's f,f+2b+3+4
  • Jack's d+1+2b+3+4 (except max range)
  • Jack's df+1,2,1,2b+4
  • King's JGS 4FC df+4then1 float

Notes

  • Al-Ghul du+2 gains guard break properties. Regains heat meter after hitting the opponent with Hornet / Flash Hornet.
  • 4,1 ⏵ d+3