Combos
Starter
Most Important

f+3,1df+1,[ 2~1 ]f+2,2LNH 2 T!3,1,2LNH 2- FC df
ub+2f+3,1df+1f+2,2LNH 2 T!3,1,2LNH 2 - PAB df
PAB f+1+2df+1f+2,2LNH 2 T!3,1,2LNH 2 - LNH 2EXT DKC 1df+1,[ 2~1 ]f+2,2LNH 2
More Combos
- CH (df
1)
[ 2~1 ]3,1,1f+2,2LNH 2 T!3,1,2LNH 2
- CH ub
[ 2~1 ]f+3,1df+1,[ 2~1 ]f+2,2LNH 2 T!3,1,2LNH 2
- CH PAB d
ws+1df+1,[ 2~1 ]f+2,2LNH 2 T!3,1,2 LNH 2 - DCK 2ub+2f+3,1df+1f+2,2LNH 2 T!3,1,2LNH 2
- heat dash wr
~ Ff+3,1df+1,[ 2~1 ]df+1,[ 2~1 ]f+2,2LNH 2 T!3,1,2LNH 2
Combo Enders
- FOR DMG3,1,2LNH 2
- WALL CARRY3,1,2f+3,1
Key Moves


Quick jab string. Can shift to different stances
Mid poke with many extensions to pressure the opponent- FC df
1 / PAB d
Quick low poke to harass the opponent 
Counterhit launcher for keepout and checking situations
Mid counterhit move useful to deal with crouching opp.

Low poke. Cancel into Ducking In to make it safe

Short ranged low useful for pressure at the wall- FLK ― PABExplore these stances to improve your pressure
Heat Engagers
Mostly useful in punish situations


Mid Heat Engager. Very useful for wall pressure- WR
Approach and pressure tool that can enter Heat 
Can be used to approach. Launches as a Heat Dash

Heat Engager from stance.
Command Grabs



2 escape
1+2 escape- FLK / PKB / SWY 1
1+2 escape - during heat EXT DCK 1
3 / 2
unescapable follow-up mixup 1 or 2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC d | |
| 11 | ... | WS |
| 12 | ... | |
| ― | ||
| 13 | WS | |
| 14 | WS | |
| 15 | ... | |
| 16 | ... | FC df |
| 17 | ||
| 22 |
Suggested Whiff Punishers
Guaranteed Follow-ups
- LNH 1



2 ― 2

- (guard break)


2 ― 2




2 (heat)
- SWY 1-

-- FLK b




- CH 3
(1)
- - EXT DCK 1-
- FLK 2


- CH db
- - CH 1



- 




2 ― d




LNH 1- CH df

(f
3)DCK 1



2...
Defensive Options


3 ― b
Punch parry- PAB 2Has punch parry properties


2 / FLK b
Power Crush- during heat LNHHas reversal properties
Matchup Punishment
- SlideWS
1 float
- Asuka's b+3

- Kazuya db+1,2



1 ― 1

- Ling Calli Roll




- Ling AOP 3+4WS
1 float
- Leo's b+1,4sidestep left the 2nd hit
- Paul's Deathfist



1 ― 1

- Demoman (3rd hit)

- Alisa's b+3+4,3+4-
- Claudio's f+2,2-
- Kuma's f,f+2-
- Heihachi's f,f+2

- Jack's d+1+2



- Jack's df+1,2,1,2




- King's JAG 4


2 ground hit
Notes
- f+2,1~b+3 ⏵ SWY 1