GiantDojo ALPHAv0.01
Victor

Victor

Victor - range/mixup. Tools include i15 launcher, CH-launch low.

rangemixup

Key Moves

df+2

i15 mid launcher. -14 on block, launches on hit.

b+4

i18 high. -2 on block, +14 on hit.

f+1+2

i24 mid launcher. +3 on block, launches on hit.

fthenfthenF+2

i18 mid. +2 on block, +34d (-24d) on hit.

db+4

i20 low CH launch, high crush. -26 on block, +4c on hit.

df+1

i13 mid. -2 on block, +4 on hit.

Overview

Victor is classified as range, mixup. Their toolkit includes a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure
  • CH-launch low for opening defenders

Weaknesses

  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+1 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. On block, recheck pressure with f+1+2 (+3 on block).
  4. Bait jabs with db+4 for a low CH launch.

Defense

  • Parry: IAI.f (Move Forward) catches a high or mid attack and turns the round around.
  • Panic launcher: db+3 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws1 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Victor’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.