GiantDojo ALPHAv0.01
Xiaoyu

Xiaoyu

Xiaoyu - evasion/stance. Tools include i15 launcher.

evasionstance

Key Moves

df+2

i14 mid. -6 on block, +7 on hit.

AOPthen4

i12 mid. -3 on block, +8 on hit.

BTthen1+2

i16 mid. -6 on block, +8 on hit.

b+1

i8 mid. -12 on block, +1~+6 on hit.

b+1+2

i15 mid launcher. -13 on block, launches on hit.

db+2

i18 low high crush. -8 on block, +5c on hit.

f+1+2

i12 mid. -16 on block, +15d (+10) on hit.

Overview

Xiaoyu is classified as evasion, stance. Their toolkit includes wall-finish tools. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+2 as your quick mid check.
  2. Whiff-punish with b+1+2 (i15 launcher).
  3. Mix in db+2 low to keep them honest.

Defense

  • Parry: b+3 (Peacock Kick) catches a high or mid attack and turns the round around.
  • Panic launcher: df+3 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws4 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Xiaoyu’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.