GiantDojoALPHAv0.01
Yoshimitsu

Yoshimitsu

Yoshimitsu - gimmick/stance. Tools include i15 launcher, CH-launch low.

gimmickstance
20 / 20 combos

Combos

Starter

Most Important

  • df+2d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • WSthen2then1DGF 2~ Dd+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • CH FC df+4ws+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • fthenf+4BT 2,1 T![ 3~4 ]~ UDGF f+1+2
  • FC df+1f+2,1[ 3~4 ]~ UDGF f+1+2

More Combos

  • [ 4~3 ]f,n,d,df+1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • sidestep 24d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • CH uf+2ws+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • CH uf+1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • DGF 2then4f+2,1[ 3~4 ]~ UDGF f+1+2
  • CH DGF 1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • KIN b+2then1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • CH KIN 3ws+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • CH BT 2then1f+2,1[ 3~4 ]~ UDGF f+1+2
  • NSS 1+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
  • NSS FC df+3(dash) NSS 1+4df+1,2,1b+2,1
  • heat dash 3then1~ Fd+2,2~ B1f+3+4d+2,2,2 T!NSS 1+4(dash) d+2,2,1 (delay last hit)
  • during heat DGF 1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2

Combo Enders

  • OTHER OPTIONSNSS 3,2,1+2
  • WALL CARRYb+1d+2,2

Key Moves

  • 1Quick jab to check situations
  • df+1 ― df+4Mid pokes to harass the opponent
  • db+3then3...4Multi-hitting low attack
  • [ 3~4 ]Jumping approach tool that can shift to DGF stance
  • u+3+4Very evasive launching attack
  • 1+4A very fast attack for challenging situations
  • KIN ― DGFThese two can be a starting point to learn his many _ other stances and to create strong situations.

Heat Engagers

  • 3then1Mid-High Heat Engager. Shifts to DGF stance
  • f+1+2Long range mid Heat Enganger. Unsafe on block
  • b+2then2Mostly useful in punish situations
  • KIN f+2Heat Engager from stance. Very long range
  • DGF 4Heat Engager from stance.

Command Grabs

  • uf+1+21+2 escape
  • dthendfthenfthen21+2 escape
  • dthendbthenbthenf+2unescapable
  • DGF 3+4unescapable

Block Punishers

StartupStandingCrouching
61+41+4
8NSS 1+4NSS 1+4
101then1FC d+1
112then2WSthen4
NSS 2then1
124then4 NEW...
13df+1then4WSthen1then2 NEW
14b+2then2...
15df+2WSthen2then1
uf+3uf+3
17fthennthendthendf+1fthennthendthendf+1

Suggested Whiff Punishers

  • 1then1
  • df+2
  • b+2then2

Guaranteed Follow-ups

  • 1+4b+2then2 (heat) ― fthennthendthendf+2
  • NSS FC (df+1)then1+2b+2then2 (heat)
  • CH fthenf+3then1+2KIN f+2 (heat)
  • DGF 1f+1+2 ― fthennthendthendf+1
  • CH d+1-
  • CH (1)then1-
  • CH (df+1)then2-
  • CH ( df+3)then1-
  • NSS IND 1-
  • BT 3BT d+1
  • MED 3-
  • f+3+4FLEA 2
  • CH KIN d+1uf+2 ― Heat Smash

Defensive Options

  • 1+4Flash . Extremely fast attack
  • 1+2Has parry properties
  • f+4Power Crush

Matchup Punishment

  • Slide-
  • Asuka's b+3fthennthendthendf+1
  • Kazuya db+1,2fthennthendthendf+1
  • Ling Calli Rolluf+3
  • Ling Firecracker-
  • Leo's b+1,4-
  • Demoman (3rd hit)fthennthendthendf+1
  • Alisa's b+3+4,3+4-
  • Kuma's f,f+2-
  • Victor's f,f+2-
  • Jack's d+1+2-
  • Claudio's f+2,2fthenf+4 (long dash)
  • King's JAG 4WSthen4~B float
  • ...-

Notes

  • during NSS 3,2,1+2 (delay last hit)