GiantDojo ALPHAv0.01
Zafina

Zafina

Zafina - stance/mixup. Tools include i16 launcher.

stancemixup

Key Moves

df+2

i16 mid launcher. -12 on block, launches on hit.

b+1

i18 mid. -14 on block, +2 on hit.

TRTthen2

i34 mid launcher. -13 on block, launches on hit.

MNTthen2

i13 mid. -14 on block, -3 on hit.

SCRthen2

i14 mid. -7 on block, +7 on hit.

fthenF+3

i20 mid. +4 on block, +9c on hit.

db+3

i18 low. -8 on block, +3 on hit.

d+1

i12 mid. -16 on block, -8 on hit.

Overview

Zafina is classified as stance, mixup. Their fastest standing launcher comes out in 16 frames.

Strengths

  • Balanced toolkit with no glaring holes

Weaknesses

  • Slow i16 fastest launcher limits punish reward
  • No CH-launch low - lows are for chip and frames only
  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with MNT.2 as your quick mid check.
  2. Whiff-punish with df+2 (i16 launcher).
  3. On block, recheck pressure with f,F+3 (+4 on block).
  4. Mix in db+3 low to keep them honest.

Defense

  • Panic launcher: db+1+2 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws2 ducks highs and punishes from crouch.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Zafina’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.