Overview
Zafina is classified as stance, mixup. Their fastest standing launcher comes out in 16 frames.
Strengths
- Balanced toolkit with no glaring holes
Weaknesses
- Slow i16 fastest launcher limits punish reward
- No CH-launch low - lows are for chip and frames only
- No dedicated homing move - vulnerable to side-step
- No power crush listed in the data
Game Plan
- Hold neutral with
MNT.2as your quick mid check. - Whiff-punish with
df+2(i16 launcher). - On block, recheck pressure with
f,F+3(+4 on block). - Mix in
db+3low to keep them honest.
Defense
- Panic launcher:
db+1+2(high crush, launches on hit) hops over jabs and lows when you read a string. - While-standing punisher:
ws2ducks highs and punishes from crouch.
Punish guide
How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.
- Block low and wait. Zafina’s safe lows give frames but no launch; their real threat is the mid/low mix.
- Step their linear strings - many extension routes are step-killable.
- The Frame Data tab in Punish mode highlights moves you can launch-punish on block.