GiantDojoALPHAv0.01
Lidia

Lidia

Lidia - stance/mixup. Tools include i14 launcher.

stancemixup
11 / 11 combos

Combos

Starter

Most Important

  • uf+4(hold back) f,f,f+2HRS 2qcf+2,2,1+2
  • 3then2f,f+2HRS 2db+2qcf+1+2,2~B T!b+3,4,qcf+1+2
  • CH HRS 1+2df+[ 4~3 ]f,f+2HRS 2qcf+2,2,1+2
  • LOW PARRYf,f,f+2HRS 2qcf+2,2,1+2

More Combos

  • df+[ 4~3 ](b+3+4~F) WLF 2f,f+2HRS 2db+1+2,2~B T!b+3,4,1+2
  • 1+2 (full hold)f,f+2HRS 2db+2qcf+1+2,2~B T!b+3,4,qcf+1+2
  • CH HRS 4WLF 2f,f+2HRS 2db+1+2,2~B T!b+3,4,1+2
  • CH ws+3df+[ 4~3 ]f,f+2HRS 2qcf+2,2,1+2
  • CH (f+4then3)then4f,f+3 T!f,f+2HRS 2qcf+2,2,1+2
  • heat on HAE 1df+[ 4~3 ]f,f+2HRS 2qcf+1+2,2~B T!b+3,4,1+2
  • heat on b+1~Ff,f,f+2HRS 2db+2f,f+2HRS 2db+1+2,2~B T!b+3,4,1+2

Key Moves

  • 1Quick jab to check situations and start your offense. It has a few useful extensions.
  • df+1Mid poke for checking situations. It has a couple follow-ups you can use to stop opponents from challenging it.
  • fthenf+2Use this button to approach opponents from the midrange and enforce you r H RS stance pressure. The low and power crush options can beat jab attempts , H RS 3 will beat them if they check it with a down jab instead. This move gets greatly enhanced during heat.
  • fthenfthenf+1An useful high attack for approach and pressure. It gets greatly enhanced during heat.
  • db+1+2then2Another mid attack to start your stance offense. The second hit can be charged to enter stance with advantage, however it can be stepped, so mix it up.
  • d+2 and d+3then1Low pokes to harass the opponent. The last hit of d+3,1,2 can be confirmed on counterhit.
  • db+3Risky homing low you can use to start your stance offense.
  • d+2High crushing low poke to harass the opponent.
  • b+4Homing high attack to check sidestepping opponents.
  • heat on HAETap up during any stance to transition to HAE stance. This stance improves your pressure as its reversal properties limits further the opponent's retaliations. But don't get too predictable as the transition can lose to throws.

Heat Engagers

  • b+1This move has poor tracking, but hits mid and leaves you at an advantage on block, making it a good button to fish for heat activation.
  • f+1+2then3then1+2Hit confirmable string with decent range. Useful for punish situations and sometimes as a guaranteed follow-up.
  • FC df+2Very fast elbow strike from a crouch position. Useful for punishment and as a guaranteed follow-up afte r CH d +2.
  • HRS 2Slightly unsafe mid heat engager out o f H RS stance. It can be used to check opponents that challenge this stance when you have frame advantage.
  • CAT 3Same purpose as the previous heat engager, but this time the move is a safe high attack.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then2then2 1then4FC d+1
112then2WSthen4then2
12f+2then4FC df+2 (heat)
13b+2:3WSthen1then4 ws+1then2
14f+1+2then3then1+2 (heat)WSthen3
153then2 uf+4WSthen2 uf+4

Suggested Whiff Punishers

  • 1then4
  • b+3then4then1+2
  • 3then2

Guaranteed Follow-ups

  • CH df+2CAT 3
  • CH fthenf+2HOR 1 or HOR 2 (heat)
  • or heat on fthenf+2HOR 1 or HOR 2 (heat)
  • dthendfthenfthen4HOR 1 or HOR 2 (heat)
  • CH f+3then4HOR 1 or HOR 2 (heat)
  • CH sidestep 2HOR 1 or HOR 2 (heat)
  • HRS 3f+1+2then3then1+2 (heat)
  • CH (b+3)then1f+1+2then3then1+2 (heat)
  • CH sidestep 4f+1+2then3then1+2 (heat)
  • CH d+2FC df+2 (heat) ― ws+4then2
  • df+[ 4~4 ]fthenf+3
  • FC df+3fthenf+3
  • CH (1then2)then4fthenf+3
  • CH 4then3(dash) d+1+2
  • CH b+4(dash) d+1+2
  • WLF 1fthenf+1+2
  • CH df+3then4fthenf+1+2
  • CH WLF 3then1fthenf+1+2
  • heat onfthenf+1+2
  • f+1+2then3then1+2~Ffthenf+1+2
  • heat on FC df+2~Ffthenf+1+2
  • HRS 3+4WLF 2
  • CH CAT 1+2WLF 1

Defensive Options

  • db+3+4Has low parry properties
  • b+1+3 (or b+2+4)Punch parry
  • uf+1Has high attack parry properties
  • b+1+2Power crush
  • heat on HAEHas reversal properties

Matchup Punishment

  • SlideWSthen4 or ws+3 float
  • Asuka's b+3fthenf+2
  • Kazuya db+1,2fthenf+2
  • Ling RDS f+3+4,3+4WSthen4 or ws+3 float
  • Ling AOP 3+4...
  • evade Leo's b+1,4...
  • Paul's Deathfistb+3then4then1+2 ― fthenf+2
  • Demoman (3rd hit)fthenf+2
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2...
  • Kuma's f,f+2fthenf+2
  • Heihachi's f,f+2...
  • Jack's d+1+2fthenf+2 (long dash)
  • Jack's df+1,2,1,2fthenf+2 (long dash)
  • King's JGS 4WSthen4 float

Notes

  • Gains access to the HAE stance. fthenf+2 and fthenfthenf+1 are enhancedthenimproving situation on hit and gaining reversal break properties.
  • HEAVEN AND EARTH LEVELS
  • Raises a level each time you enter HAE stance while heat is active. Enhances the properties of uf+1+2thendb+3then(opponent grounded) d+1+2 and WLF 4 At level 3thenfthenf+4then3 becomes an excellent combo tool.
  • f+1+2,3,qcf+1+2