GiantDojoALPHAv0.01
Lili

Lili

Lili - poke/mid-range. Tools include i12 launcher, CH-launch low.

pokemid-range
20 / 20 combos

Combos

Starter

Most Important

  • df+2f+2,3f,f+3~F 3+4qcf+3 T!f,f,f+1+2qcf+1,4
  • WSthen2FC df+1f+2,3f,f+3~F 3+4qcf+3 T!f,f,f+1+2qcf+1,4
  • WSthen3(run) f+2,3f,f+3~F 3+4f,f,f+1+2qcf+1,4
  • u+3+4qcf+3 T!u+3,3~F 3+4f,f,f+1+2qcf+1,4
  • df+3+4BT 3,4b+1~F 3+4qcf+3 T!f,f,f+1+2qcf+1,4
  • LOW PARRYFC df+1f+2,3f,f+3~F 3+4f,f,f+1+2qcf+1,4

More Combos

  • BT 1+2db+1ws+1,2~F 3+4qcf+3 T!f,f,f+1+2qcf+1,4
  • fthenf+2d+1~Dws+1,2~F 3+4qcf+3 T!f,f,f+1+2qcf+1,4
  • CH (ws+1then2)then4f+2,3f,f+3~F 3+4qcf+3 T!f,f,f+1+2qcf+1,4
  • CH (1then1)then3qcf+3 T!u+3,3~F 3+4f,f,f+1+2qcf+1,4
  • db+4FC df+1f+2,3f,f+3~F 3+4f,f,f+1+2qcf+1,4
  • heat on 3then1~Ff+2,3f+2,3f,f+3~F 3+4qcf+3 T!f,f,f+1+2qcf+3
  • heat on dthendfthenfthen2then1~FFC df+1f+2,3f+2,3f,f+3~F 3+4qcf+3 T!f,f,f+1+2qcf+3

Wall Combos

  • ws+1,2~FDEW 3
  • 2db+2FC df+1

Wall Carry

  • After tornado, you can use 3+4 for medium distances and f,f,f+1+2 or ws+2 for short wall carry.

With Tailspin

  • qcf+3 T!ws+1,2~FDEW 3
  • b+1,4db+2FC df+1

Heat Burst Ender

  • You can heat burst after f,f,f+1+2 to extend your combo.

Wall / Floor Break

  • Use f,f+3+4 to break the wall and f,f+4 to break the floor.

Key Moves

  • 1Quick jab to start offense and check situations. It has a strong extension in 1,1 that can be use for punishment, poking and counterhit confirmed into 1,1,3.
  • df+1Mid poke to harass the opponent and check situations.
  • d+3Quick low poke with good range and tracking. Use it to harass opponents.
  • fthenf+4 and d+1then2Can shift to BT by inputting f,f+4~B and d+1,2~B. Use these to start your stance offense.
  • df+3+4Long range launcher that leaves her backturned. Really strong option from midrange, but make sure to mix it with 3+4 if you notice opponents stepping.
  • f+4Safe mid counterhit launcher with a lot of range. Use it as a keepout button or to check pushback situations.
  • dthendfthenfthen3Good button for okizeme, useful as a guaranteed follow-up in some situations or to hit opponents that refuse to get up.
  • FYR (b+3 and b+4)This stance can be used to create strong setplay, especially near the wall. Its options get enhanced when heat is active.

Heat Engagers

  • 3then1Long ranged mid attack. It's unsafe on block, so use it mostly for whiff and block punishment.
  • 3+4A high homing attack with a lot of range. You can use it for approaching and to discourage sidestepping at midrange.
  • dthendfthenfthen2then1 (DEW 2then1)Situation confirmable mid heat engager. Also useful as a guaranteed follow-up in some situations.
  • BT 1then4Quick heat engager from backturned. The second hit can be ducked under. Useful as a follow-up in some situations.
  • FYR 2Safe mid heat engager from Feisty Rabbit stance.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then1 2then4 (wallsplat)FC d+1
11WSthen4
12f+2then3 1+2
13df+4then4WSthen1then2
15uf+3 3then1 (heat)uf+3 ws+3
16df+2WSthen2
17d+3+4

Suggested Whiff Punishers

  • 1then1
  • 3then1 (heat)
  • df+2

Guaranteed Follow-ups

  • db+3dthendfthenfthen3
  • fthenfthenf+1+2dthendfthenfthen3
  • (ws+3)then4dthendfthenfthen3
  • (ws+1then2)then4dthendfthenfthen3
  • CH f+3dthendfthenfthen3
  • CH FC df+1dthendfthenfthen3
  • CH BT d+2dthendfthenfthen3
  • fthenf+3~FDEW 2then1 (heat) ― DEW 3+4
  • CH b+1~FDEW 2then1 (heat) ― DEW 3+4
  • CH (3)then2~FDEW 2then1 (heat) ― DEW 3+4
  • CH fthenf+4~BBT 1then4 (heat) ― BT 1then2
  • CH (b+2)then1~BBT 1then4 (heat) ― BT 1then2
  • ub+1d+3
  • u+3+4 (shallow hit)d+3
  • db+3+4WSthen2
  • BT d+3+4BT d+3then4
  • CH f+1+21+2
  • WSthen4 (near wall)df+4then4
  • heat on BT 1then4~Ffthenf+3+4
  • heat on FYR 3WSthen3

Defensive Options

  • b+1+3 (or b+2+4)Punch parry
  • d+1+2Power crush
  • BT 2Power crush

Matchup Punishment

  • SlideWSthen2 float
  • Asuka's b+3...
  • Kazuya db+1,2...
  • Ling RDS f+3+4,3+4...
  • Ling AOP 3+4WSthen2 float
  • evade Leo's b+1,4...
  • Paul's Deathfist3then1 ― fthenf+2 (hard)
  • Demoman (3rd hit)...
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2df+3+4
  • Kuma's f,f+2...
  • Heihachi's f,f+23then1
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JGS 4WSthen2 float

Notes

  • Piercing Thorn fthenf+3+4 properties are enhanced. Feisty Rabbit stance moves are enhanced.