Overview
TBD
Strengths
TBD
Weaknesses
TBD
Game Plan
TBD
Heat
TBD
Defense
TBD
Punish guide
TBD
Mid poke to harass the opponent. It has good extensions you can use for pressure as well.
Fast homing high attack to check sidestepping opponents. If you shift to MOR by holding forward, you can make the string safe by later cancelling out of the stance with db.
A fast and safe mid counterhit launcher. Good for fishing for counterhits at close range. Can shift to MOR by holding forward to create stance pressure on normal hit.
Low pokes to harass the opponent.
Strong high attack you can use for approaching. Can shift to stance for presure by holding down and leads to a guaranteed follow-up on hit.
Slow, but safe wallsplatting attack. The direction of the knockdown can be changed by inputting either uf+4,u+2 or u+4,d+2. During heat, it can also be used for pressure.
Safe mid launcher you can use for keepout and punishment.
A risky launcher that can be used to hit grounded opponents.
TBD
TBD
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TBD