ALPHAv0.04
Miary Zo

Miary Zo

Flowing Moraingy strikes and stance changes that blur into one long, relentless rush of pokes and pressure.

RushdownStancePressurePoking i

Most Important

  • df+2u+3df+4~F MORthenu+1+24then4BAO 2Tornado(b+3)4then2~F MOR 1then2
  • uf+4then4(sidestep right)df+4~F MORthenu+1+2b+3then4then2~F MORthen1then2

More Combos

  • f+3+4then2u+3df+4~F MORthenu+1+24then4BAO 2Tornado(b+3)4then2~F MOR 1then2
  • uf+3+4df+1df+4~F MORthenu+1+24then4BAO 2Tornado(b+3)4then2~F MOR 1then2
  • BHMthen2(sidestep right)fthenf+3df+4~F MORthenu+1+2b+3then4then2~F MORthen1then2
  • heat on1+2~Fdb+3WSthen4df+4~F MORthenu+1+2b+3then4then2~F MORthen1then4BAOthen2Tornadouf+1
  • heat onu+3then2(sidestep right)fthenf+3df+4~F MMOthenu+1+2b+3then4then2~F MMOthen1then2

Counter Hit

  • CHu+4BAOthen2Tornado(sidestep right)df+4~F MORthenu+1+2b+3then4then2~F MORthen1then2
  • CHb+1then4(sidestep right)df+4~F MORthenu+1+2b+3then4then2~F MORthen1then2

Wall Combos

  • 1df+1f+1+2then1+2then3+4
  • df+1then1 MORthen2
  • 13then1then2(delay last hit)

Wall Carry

  • You can use b+1then4 for mediumWall Splatand df+4 for when the wall is already close.

With Tailspin

  • d+1+2df+1then1 MORthen2
  • df+1then1then1+23then1then2(delay last hit)

Heat Burst Ender

  • AfterTornado you can heatburst after the last hit of the(b+3)4then2~F string to extend your combo.

Wall / Floor Break

  • Use uf+1 to break floors and dthendfthenfthen1 to break walls