GiantDojoALPHAv0.01
Zafina

Zafina

Zafina - stance/mixup. Tools include i16 launcher.

stancemixup
36 / 36 combos

Combos

Starter

Most Important

  • df+2uf+1df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • uf+4df+2df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • WSthen1then2uf+1df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • CH d+3ws+3SCR 4 T!2,1,3
  • CH d+3~DMNT 4,3 T!MNT 1f+2,3,4
  • LOW PARRYb+2df+1f+2,3,4

More Combos

  • CH 1+23~Bdf+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • CH 1+2then4df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • (1+2then4)then4db+3~Bdf+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • df+2+3(sidestep left) df+2,3df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • f+3(dash) SCR 4 T!b+2df+1f+2,3,4
  • f+3~Buf+1df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • CH (1)then4TRT 2 T!b+2df+1f+2,3,4
  • CH (d+1)then13~Bdf+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • db+1+2then1+2b+2df+1f+2,3,4
  • CH d+4then3b+2df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • MNT df+2df+1df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • CH MNT 2MNT 1df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1
  • db+1+2MNT 3,1MNT 4,3 T!(tap foward)MNT 2,1,4
  • CH SCR df+4MNT df+23SCR 4 T!2,1,3
  • heat dash f+1+2~Fuf+1df+1f+2,3SCR 4 T!f,f,f+1+2TRT df+1

Wall Combos

  • 2,1,3
  • uf+1df+1,2,1 (delay last hit)
  • f+2,3SCR 3 (follow with SCR 1+2 for pressure)

Wall Carry

  • df+4,2
  • df+1,4
  • f,f+3+4

With Tornado

  • ws+2 T!uf+1df+1,2,1 (delay last hit)
  • df+4,2 T!2,1,3

Combo Enders

  • uf+1b+1:1+2

Wall / Floor Break

  • f,f+4
  • df+1,4
  • df+1,2,1
  • 1+2
  • MNT 1+2
  • TRT 3

Key Moves

  • 1Quick jab to check situations
  • df+1Mid poke to harass the opponent. Has extensions
  • d+3~DCounterhit launching low that can shift to MNT stance
  • db+3~BQuick low that can shift to SCR stance
  • fthenf+3~BMid attack useful for pressure
  • fthenf+4Strong Homing Attack to control the midrange space
  • 1+2then4then4Counterhit launcher with multiple hits
  • MNT ― SCRExplore these stances to up your pressure game

Heat Engagers

  • f+1+2Safe mid Heat Engager
  • df+4then1Useful in punish situations
  • SCR 2then1Heat Engager from stance
  • TRT df+1Heat Engager from stance
  • MNT df+1Heat Engager from stance

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then3 ― 1then4FC df+1
11...WSthen4
12d+1 (range)WSthen3
Heat Smash
13df+1then4...
df+4then1 (heat)
15df+3then4WSthen1then2
16df+2...
17uf+4uf+4
18...WSthen2

Suggested Whiff Punishers

  • df+1then4
  • df+2
  • df+3then4

Guaranteed Follow-ups

  • b+21then3 ― 1then4
  • -during heat 2+3
  • f+4db+4then2
  • df+3then4-
  • SCR 1+2b+3
  • CH fthenf+2-
  • CH SCR b+1+2-
  • uf+3db+4
  • CH db+2-
  • CH fthenf+3SCR 2then1 (heat)
  • CH fthenf+3~Bdf+4then2 ― df+4then1 (heat)
  • CH TRT 1TRT df+1

Defensive Options

  • b+1+3 ― b+2+4Has Power Crush properties
  • b+3Power Crush

Matchup Punishment

  • SlideWSthen3~B float
  • Asuka's b+3b+1:1+2
  • Kazuya db+1,2b+1:1+2
  • Ling Calli Roll...
  • Ling AOP 3+4WSthen3~B float
  • Leo's b+1,4b+1+3 the 2nd hit
  • Paul's Deathfist1+2then4 (except max range)
  • Demoman (3rd hit)...
  • Alisa's b+3+4,3+4df+2 before 2nd hit
  • Claudio's f+2,2fthenf+4 (long dash)
  • Kuma's f,f+2b+1:1+2
  • Heihachi's f,f+21+2then4
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JAG 4WSthen2
  • ...-